Advanced Rendering Effects with Modern OpenGL and Qt

3F - Hall A 29.11.2019 15:45 - 16:45

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Jim Albamont
Jim Albamont

This presentation will briefly demonstrate several advanced OpenGL rendering effects and discuss the principles and techniques behind them. It will review essential modern OpenGL concepts (pipeline, shaders, FBOs, render passes, etc.) before diving into the full implementation for a single effect, including the required C++ and shader code.